Set: Tempest Type: Creature — Imp Common Cost: {B} Flying {B}: Pit Imp gets +1/+0 until end of turn
Set: Eventide Type: Creature — Beast Common Cost: {3}{G/U} {G/U}
Set: Legends Type: Legendary Creature — Elder Dragon Rare Cost: {2}{G}{G}{W}{W}{U}{U} Flying At the beginning of your upkeep
Set: Legends Type: Land Uncommon Cost: Black legendary creatures you control have "bands with other legendary creatures
Set: Weatherlight Type: Enchantment ‰ÛÓ Aura Common Cost: {1}{R} Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target
Spark Fiend [Unglued] Arena League 2005 Set: Tempest Type: Creature —Set: Unglued Type: Creature Beast Rare Cost: {4}{R} When Spark Fiend enters the battlefield, roll two six sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for