So, my evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
Before we start going over what makes a good commander, lets first understand the concept of color identity
You can create an infinite reanimation combo by stealing abilities from Blood VassalBlood Vassal, EndlingEndling and Walking BallistaWalking Ballista
To some, that may not seem better than Battlemages potential
The account you register and play with in the WPN store is the same account that will receive MTG Arena cards
If the number of cards remaining in your library is less than the amount of combat damage dealt to a player by Rampant Frogantua, you can't choose to mill that many cards with Rampant Frogantua's last ability