That's why it's so nice to have these starter decks to see what works and what doesn't
On the other hand, and perhaps this was hinted at in my initial post, it is harder to draft slow decks, since there aren't really any obvious 'this goes in defensive decks'-cards, as virtually every tool can be used in an aggressive manner (like real tools!)
If it's your turn, untap that creature and it gains haste until end of turn
Theres a total of five different copy effects that go infinite with Carnage, and a majority of them are just two mana
The deck does a fantastic job of bringing a large number of different heroes to the board replicating that feeling of those late nights running raids with your guild
If you haven't gotten the chance to check out Square Enix's Final Fantasy trading card game and you're already attending MagicCon, Wizards of the Coast is giving you a great opportunity to start another collection