Continuous Trap Cards These cards remain on the field once they are activated and their effect continues until they are destroyed or removed
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment
DCC - Sludge Bomb 160 Chimecho P - Hyper Voice 20 CC - Homecoming Chime Shuffle 1 of your Benched Pokmon and all cards attached to it back into your deck
EX3-030 C Digimon Lv.4 Gatomon Color Yellow Cost 4 DP 4000 Digivolve Cost 1 Yellow 2 from Lv.3 Form Champion Attribute Vaccine Type Holy Beast Card Text 1 [Effect] [On Play] Reveal the top 4 cards of your deck
Some cards can also be brought out using an existing Xyz Monster you control as the sole material, at which point the materials of the latter are transferred to the new Monster (though this is not a general rule)
(1) Add 1 Level 4 or lower Fiend monster from your GY to your hand, or, if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add the monster from your Deck instead