Recommended cards Main Deck Monster Cards Normal Monsters Mystical Shine Ball Effect Monsters Airknight Parshath Neo-Parshath, the Sky Paladin Sacred Arch-Airknight Parshath Hecatrice (with "Valhalla, Hall of the Fallen") Honest Tethys, Goddess of Light The Agent of Creation - Venus The Agent of Force - Mars The Agent of Judgment - Saturn Zeradias, Herald of Heaven Tuner monsters Herald of Orange Light The Agent of Mystery - Earth Trust Guardian Spell Cards Normal Spells Creature Swap / Mystic Box The Chorus in the Sky The Sacred Waters in the Sky Ties of the Brethren Transmodify Equip Spells Cestus of Dagla Field Spells The Sanctuary in the Sky Continuous Spells The Sanctum of Parshath The Fountain in the Sky Valhalla, Hall of the Fallen Quick-Play Spells Celestial Transformation Mystik Wok Trap Cards Counter Traps Rebirth of Parshath Divine Punishment Continuous Traps Aegis of Gaia Fallen Sanctuary Extra Deck Synchro Monsters Avenging Knight Parshath Ancient Sacred Wyvern Angel of Zera Xyz Monsters Fairy Cheer Girl Starring Knight Link Monsters Celestial Knightlord Parshath Hip Hoshiningen Protector of The Agents - Moon Sorcerer of Sebek
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Outside of decks where its abusive, you are still drawing a pair of cards each time the equipped creature dies
Dont buy that playset of Polluted Deltas for $50 from that sketchy eBay auction or weird website
Boss's Orders swaps Pokemon, perfect for disrupting opponent strategies
Its ATK becomes 0, and if it does, negate its effects, and if you do, it becomes DARK
From a token generating perspective, this field spell is fantastic for providing you with tokens during your opponents turn