Mana Drain is an instant that counters a spell for two blue mana, then gives you mana equal to the spell's cost at the start of your next main phase, effectively stopping any spell and turning it into mana
One of the easiest ways for games to end early is for players to make excess mana and cast powerful spells ahead of schedule
With the eighth main booster set, Two Legends out, the myriad of parallel art cards have hit the market for collectors and players alike to get their hands on
in this scenario, the Electromancer effectively generated 2 mana
Junk Don't Throw These Away Junk tokens came out in the Fallout set, and act as a way to get an impulse draw (exiling the top card of your library and being able to play it that turn)
It is identical with Equipment: Batterskull will fall off Zoetic Cavern because a non-creature permanent cannot be equipped