This year, I want to refine this focus for "Nature's Vengeance," a decklist starring the card I discussed a few weeks ago, Windgrace's Judgment
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Splitting the costs of cards like Sarulf's Packmate and Augury Raven make for a Limited environment where mana curves tend to be polarized, rewarding extreme slow value decks and also hyper-aggressive strategies
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Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field
You see it reads, If you would create a Clue, Food, or Treasure token, instead create one of each. There arent all that many cards that make Clue, Food, or Treasure tokens, not really, so giving us a card that makes one of them into all three of them, suddenly weve got a way to make every one of these strategies a little bit more viable