Changeling ended up being very popular and became a useful tool for typal themes, one we'd return to multiple times
Teammates transfer cards that are on the field to the next player, but otherwise aren't allowed to share cards with one another, which results in many teams keeping important cards on the field as part of a larger strategy, or try to stop their opponent's team from using dangerous cards by destroying them
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With 2800 attack and the removal effects in tow, this card could easily be the deciding factor in a match
However, given how awesome some of their abilities are, it's hard to complain about them
If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 "Schoolwork" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel