Well want to swap the usual utility spells for ones that help put out +1/+1 counters
I'm confident we'll see a new take on double-faced cards in the future as Wizards continues to leverage the double-faced space to bring new and interesting mechanics to the game.
In theory, this shouldnt have been a problem, as traditional Secret Lairs utilized the same limited-time drop model with no problem
Note that these are two independent IPs from Hasbro
Its also of note that Im utilizing the best mana rocks AND the best ramp spells to essentially double up my chances of creating fast lines of play
He doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on