Effects that give your opponents choices tend to be on the weaker side, but it doesnt matter much if your opponents need to make a terrible choice fifteen times over
The decks real power comes from the synergistic artifacts and cards that interact with those planeswalkers
Lands $0.1-1 At the lowest budgets, the two best lands we've got are honestly really great: Command Tower is the best land overall, tapping for all 5 colors, enters untapped, no strings attached
Still, its hard to go wrong with a versatile charm effect, and all three of the Bant-aligned charms have their uses
You have: Sol Ring, Arcane Signet, Chromatic Lantern, and Commanders Sphere
Chaos Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater