Whether my characters then challenge, quest or do nothing depends on the board state, but I always like to use all of my ink in the early turns on characters - they give you gameplay options and allow you to get ahead
I think the best part of this is that you could target your stuff, or your opponent can, and you still get the benefit across all your creatures
That's the big one, clearly the main reason for why WotC is jumping through so many hoops here, and it's really huge: It keeps Arena and MTGO metagames aligned with tabletop, and it makes Standard a format thats playable on all platforms
Nowadays, youre a lot more likely to see a creature such as the not-so-subtle reference of Ravenous Giant in the Uncommon slot
You can also look to leverage spells which implicitly allow cooperation between different players, such as Discerning Financier, the various curse-type auras, voting spells and similar effects like Councils Judgment or Lavabrink Floodgates, and damage redirectors like Stuffy Doll or Brash Taunter
Returning in Kaldheim