In Magic: The Gathering , there's very little you can do without mana
All cards are in lightly played or better condition
Most Recent Counter Burn with all the miraculous joy of Innistrad block 24 Spells Zuran Orb Chrome Mox Delver of Secrets Lightening Bolt Burst Lightening Ancestral Vision Sensei's Divining Top Brainstorm Fire / Ice Snapcaster Mage Lat-Nam's Legacy Counterspell Remand Serendib Efreet Trinket Mage Illusory Angel Cryptic Command Tamiyo, the Moonsage Force of Will Inferno Titan Time Sprial Temporal Mastery Rolling Earthquake Bonfire of the Damned 16 Lands Izzet Boilerworks Volcanic Island Steam Vents Scalding Tarn Shivan Reef Cascade Bluffs Great Furnace Faerie Conclave Desolate Lighthouse 2 Mountains 5 Islands Or finally (I think we have probably had quite enough of very samey deck lists) this quirkier build which tries to abuse the old school mechanic of locking people out of the game with Forbid being bought back with reusable Squee

Bessie, the Doctors Roadster The first Universes Beyond card on the list, Bessie, the Doctor's Roadster has some good stats on it, and can help your creatures that matter get through
The abilities are quite appealing, and I especially like that the first one is tied to combat but doesnt need to deal combat damage to an opponent to get the benefit
But prevalence is only one piece of the metagame story