The card itself is quite strong, allowing you to grab a few cheap lands in the interest of building up a hefty mana pool
Here is a good general breakdown for a well-balanced deck: 1 Cost Cards: One or Two 2 Cost Cards: Seven or Eight 3 Cost Cards: Five or Six 4 Cost Cards: Three or Four 5 Cost Cards: Two or Three 6 Cost Cards: At Most One These are just general guidelines, and these numbers can be flexible if you think of a strategy that will work well
After almost 30 years, out of the 31 cards that have been made, the Charizard Card is the only one that received a Gem Mint grade
As for the ability to sacrifice it for an Eldrazi meh
The best modal spells include choices that are generally good, like drawing cards, so you never need to worry about them getting stranded in your hand
Weve looked at Abzan and Sultai, now its time for Mardu to get involved