If you control eight or more lands, draw a card
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The counts are perfect for a playset of most sets, as well
See the set identifier in the right column for the version included in The List .) Cards added to The List Cards removed from The List All cards in The List Check out The List for past sets: Past versions of The List The List for March of the Machine The List for Phyrexia: All Will Be One The List for The Brothers' War The List for Dominaria United The List for Commander Legends: Battle for Baldur's Gate The List for Streets of New Capenna The List for Kamigawa: Neon Dynasty The List for Innistrad: Crimson Vow The List for Innistrad: Midnight Hunt The List for Dungeons & Dragons: Adventures in the Forgotten Realms The List for Modern Horizons 2 The List for Strixhaven: School of Mages The List for Kaldheim The List for Zendikar Rising

Along with synergising with Up the Beanstalk (more on that later), the Whale provides powerful early removal while late game becoming a finisher thats hard to deal with, thanks to its flash ability enabling you to drop it at the end of your opponents turn, and Ward 2
But it also fits perfectly in control decks, where this land can consistently be flipped to let you find powerful non-creature spells to put you in the driver's seat of any game