Stopping a next-turn win or frustrating a carefully laid plan is absolutely up Amethysts street
Its also the first 5-color enchantment commander that doesnt silo you into playing just shrines or sagas since you can copy any enchantment
It's a cheap card, and if you block with the tokens it gave you, then it has enough rampage that you can still smash over them and kill them all
I love this, because it leaves you constantly considering the cards in your hand and which ones you might want to make do without, something that will endlessly shift with your situation
I dont have a solid fix on how well instantiate that
This is quite a fun and silly effect to play with as is, but it also provides an incredible bit of tech for those looking to avoid getting hit: whilst this card remains in play, there's only a single opponent in the game who even has the ability to attack us