Externally, the archetype strongly supports "Sanctuary"-related cards thanks to its searchers and combo enablers, and is also is strongly supported by "Sanctuary"-related support cards, such as "Celestial Knightlord Parshath" (who additonally enables using the boss monster "Archlord Kristya")
Instant Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1
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The other seven, Batty, Demonis, Dinosaur Wing, Eyeronoid, Red Scorpion, Runner Lizard and Sonic Eye, are either game-exclusive or also appeared in the Capsule Monsters Chess chapters of the original Yu-Gi-Oh
And that's not at sorcery speed or once per turn, you can do it in response to removal and just once
While you cant attack your opponent with Treasures (Under most circumstances), you can use them to power out huge threats, or fuel artifact engines like Mirkwood Bats