There are a few commanders that can take advantage of this strategy but since Im going to try to force combat through, Id like to have a commander that can take my opponents down a notch
However, Vault progression happens slowly and contributes far less to collection building than direct wildcard acquisition from opening packs
Both brought some fun and flavorful (and in certain cases, borderline overpowered) cards into the mix
Either you get to empty the hand of people you're able to damage, making it less likely for them to be able to stop you from continuing to do so, or you get to draw cards, fueling yourself up with more Daleks
Its a cheap and effective threat thats all but unkillable and requires very specific removal methods like Sudden Edict to properly deal with
When you do, take an extra turn after this one