If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card
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Talrand, Sky Summoner is still the cleanest entry point in the entire archetype: four mana, mono-blue, 2/2 flier per spell, and a deck that can be assembled for the price of a booster pack
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I tend to favor instants over creatures where applicable, for instance
Here's the two I've done so far: Design Files: Tempest (Part 1, Part 2, and Part 3) Design Files: Urza's Destiny (Part 1, Part 2, and Part 3) This time, I'm going to talk about the third Standard-legal set that I led the design for, Odyssey