GMX Lab #5 would mainly benefit a dedicated **GMX archetype deck**, especially one that relies heavily on resolving its Normal or Special Summons without interruption and on setting up key in-archetype Spell/Trap cards directly from the Deck
Now you can use the Card Key to unlock any door inside of Silph Co., collect all the goodies, and defeat Giovanni
It wouldn't be particularly hard to brew up an Elfball list that would spam out a bunch of creatures and would have my tablemates dreading the now-inevitable Craterhoof alpha strike
They both have their stats tied to the number of swamps you control
In most cases, this means damage greater than its toughness, but consider the damage already dealt to it that turn
UR Ultra Rare Artifact Dagda X LIGHT Link 2 [ FairyLinkEffect ] ATK 1500 DEF - 2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase