You have mechanical 'gear' that can be exhausted for resources
Having it in my deck just means there are a lot of things I get to stop playing around, and that lets me play better in the mid to late game
This is exactly the kind of card that seems pretty inconspicuous right now, but a card will eventually be printed that Throne of Death absolutely breaks
Game Changers should generally be cards that easily and dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players find unpleasant, block people from playing, efficiently search for any of their strongest cards without downside, or have commanders that are highly unfun in casual games
Blue: Ghostly Flicker, March of Swirling Mist, Slip out the Back, etc
While the main story alone has years of content (including multiple expansions), I wanted to make sure to highlight some of the moments outside of that