Obviously the saddest part here is attacking with a 10,000/7 creature that doesn't have trample, or any form of evasion, but, you know, I suppose it does have 10,000 power after all
I could certainly see this Ariel being used in these sorts of decks
Lots of interaction helps keep opponents off your case while you focus on questing and racking up that game-winning lore
It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand." (6/6/2025) When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics
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Well, winning consistently is challenging for it though, since it requires some careful setup