Melded Moxite is the latest in a series of effects you want that are usually on an instant or sorcery, but that leave behind value for you by dint of being a permanent
It even has merit as a commander: Access to this effect turn 2 every game when your opponents cast Rampant Growth and crack fetch lands offers a lot of card draw
The idea here is to have a control shell with a lot of counterspells, some removal spells, and good value creatures to stabilize
If a card in a player's hand has in its mana cost, X is considered to be 0
$1.29 Ineffable Blessing (F - Number) Unstable $3.99 Very Cryptic Command (C 'Draw card from opponent library') Unstable $2.29 Everythingamajig (C - 'Flip a Coin') Unstable $3.49 Very Cryptic Command (F 'Scry 3') Unstable $0.99 Everythingamajig (F - 'Scry 2') Unstable $3.49 Very Cryptic Command (E 'Counter target black-border') Unstable $4.49 Everythingamajig (A - 'Move a Counter') Unstable $0.99 Ineffable Blessing (D - Rarity) Unstable $0.35 Sly Spy (D 'Right') Unstable $1.79 Everythingamajig (B - 'Draw a Card') Unstable $1.79 Ineffable Blessing (E - Odd or Even) Unstable $1.79 Ineffable Blessing (B - Artist) Unstable 0 results found
But how can you account for the fact that I, as your opponent, need only play a 2/2 creature before those Soldier tokens can no longer profitably attack