Land Color tag templates(None) Land (CTRL to add secondary) Protection Qty: 4 Price: 4.52 Surge of Salvation You and permanents you control gain hexproof until end of turn
Honorable Mention #1 Honorable Mention #2 It would be so much better if it were slightly bigger or had Deathtouch, but still, this isn't a terrible deal
For instance: Creatures (30) 2 Verdurous Gearhulk 4 Winding Constrictor 2 Rishkar, Peema Renegade 4 Walking Ballista 4 Deadeye Tracker 4 Wildgrowth Walker 4 Merfolk Branchwalker 2 Ixalli's Diviner 4 Seekers' Squire Lands (24) Spells (8) Seekers Squire only adds to the glut, and it doesnt help that both of the Explore payoffs also cost two
Build a character arc in cardboard: Start with their rookie card (like baby Jace in Lorwyn ) Upgrade to their glow-up versions (Jace, the Living Guildpact is basically his superhero phase) Chase the rare promos (because foil = the best) Why it rules: Watching Teferi go from Timebender to Hero of Dominaria is very satisfying
He's going to be handy when you need to make some strong challenges, and he has a really cheap shift cost that can help you get him into play surprisingly swiftly
Jund has proven as much in Modern for many, many years