A lot of hydras are very efficient at their mana value and a lot of them have X in their cost which scales with the game or allows you to spend more mana on their activated abilities
Action Phase You may take any number of actions in any order, as long as you can pay their Ink costs: Ink a card into your Inkwell (once per turn) Play cards (Characters, Items, Actions, Songs, Locations) Use abilities of cards already in play Quest with a Ready character to gain Lore Challenge an opponents Exerted character to deal damage You can play multiple Actions or Items in one turn - theres no per-turn limit besides your resources
I also used a few cards taped together to keep enough weight on the cards to ensure that only one came out
All your permanents get a lot harder to deal with
It's the most Tribal deck any deck could possibly be
You can't deny the power of the Orders in a format that is as in love with the graveyard and card advantage as much as multiplayer generally, and Commander specifically