Blue controls and cancels out enemy powers, Red aggressively mobs enemies with fiery damage, and so on
Ricardo Silva Engineered Explosives especially shines against 0-mana permanents, serving as an efficient answer to Crashing Footfalls or Urzas Saga tokens in Modern
The single biggest problem for Mad Party is that I can already predict 24 cards in every deck: 4 , 4 Polteageist, 4 , 4 Galarian Mr
Take Dig Up, for example
It can lose its defender for , become a 5/4 for , and draw you three cards for once later on
While not as off the charts in cube as you might expect with all the fuss they received if played as written, the problem is that games become pretty samey pretty fast with so many of the same cards and interactions popping up time and time again