Another specialized option is Denko Sekka, which has its moments in decks that don't need their NS such as Pendulum
This is like the training wheels deck for learning decent Commander deck construction

Recommended cards[edit] Recommended cards Abominable Unchained Soul Unchained Malevolent Magistrate Kamura Unchained Ogre Shara Unchained Ogre Shma Unchained Soul of Sharvara Unchained Soul of Shyama Unchained Soul of Disaster Unchained Twins - Aruha Unchained Twins - Rakea Unchained Twins - Sarama Akasuna the Battle Ashtra Berserk Archfiend Buio the Dawn's Light Diabellstar Vengeance Diabrocken the Ominous Specter Dipsea Fiend Evil Lord - Zorc Fiendish Rhino Warrior Fiendsmith Engraver Infernity Doom Slinger Lacrima the Crimson Tears Luna the Dark Spirit Metal Illusionist Queen of the Blazing Domain Tour Guide From the Underworld Zoa the Fiendish Beast Aerial Eater Fiendsmith's Lacrima Luce the Dusk's Dark Soul Hunter (as a target for "Ready Fusion") The Duke of Demise Unchained Abomination Unchained Enma Lord Yama Unchained Soul Lord of Yama Unchained Soul of Anguish Unchained Soul of Rage Unchained Soul Rage Abominator A Bao A Qu, the Lightless Shadow Accesscode Talker Baba Barber Dharc the Dark Charmer, Gloomy Fiendsmith's Requiem Gorgon of Zilofthonia I:P Masquerena Knightmare Unicorn Knightmare Gryphon Muckraker From the Underworld

I have an irrational love for double strike so I value it higher than I reasonably should, but I find getting double combat triggers off cards like Sword of Fire and Ice immensely satisfying
Being able to steal an opponent's creature, block with it, and then sacrifice it gives players an incredible advantage
trap cards Infinite Impermanence Solemn Judgment Solemn Strike Skill Drain Non-Fusion Area Anti-Spell Fragrance Rivalry of Warlords (and Gozen Match) Evenly Matched Red Reboot In saying that, the best trap cards in Yu-Gi-Oh