The best way I can think to describe the gameplay is a low power Commander game with a deduction element and even then that description seems convoluted
Of course, usually, the damage-oriented cards you're worried about are usually Red, which is why keeping it simple with Absolute Law can be a much more reasonable choice, especially since you can also nearly turn off all Red creatures on top of stopping burn from killing your creatures
Shere Khan, Menacing Predator As if you needed more incentive to challenge The iconic villain from The Jungle Book maintains his image as being one scary tiger thanks to his Disney Lorcana debut
Thassas Oracle is very close to being a clean upgrade to Laboratory Maniac in all the decks that want it outside of Grishoalbrand
The damage mode and the Shatter mode both exile, which can be a big deal if it's lining up against something like The One Ring outside of Standard
Eliminate That dies to removal Stuff dies to removal - thats the whole point of having spells that can permanently get rid of troublesome cards