higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Crypt GhastCrypt Ghast, DeathgreeterDeathgreeter, ExsanguinateExsanguinate, Gray Merchant of AsphodelGray Merchant of Asphodel, and Vampiric LinkVampiric Link provide enough of a buffer to keep you jumping along (notably, Vampiric Link gains you life even if an opponent controls Kain)
Duress can also remove opposing Lightning Bolts and removal, and that comes in very handy against pretty much every matchup, except maybe hatebears
A-Raiyuu, Storm's Edge Brawl Deck Upgrades We're adding more Samurai and Warriors in place of the creatures we've removed, and we're also adding a ton of flexibility and efficiency alongside those promised combat tricks
Sealed Booster Box contains 30 packs
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