And while Golden packs do not have any chance to produce wildcards, the guaranteed spot for higher rarity cards alone makes it easier to manage cards without having to rely too much on other external bonus mechanics like the Vault
If you control more creatures of that type than each other player, you gain control of all creatures of that type
Mega Chandelure ex Ultra Rare #099/084 Ultra Rare #13
Arcanine (and Electrode): Another deck that was in the original gauntlet, however its low consistency paired with its inability to actually stay relevant as the game went on (even with The Combo properly executed, you could still lose in a variety of ways with ease) resulted in the deck feeling fun and exciting for the first couple of turns of the game but taking a very steep decline immediately thereafter
Let's hope that a lesson is learned in all this carnage: fetches in Standard are great, shocklands / battlelands in Standard are wonderful, but when you put them together, it's a nightmare of epic proportions
If you cast a spell this way, that creature enters with a finality counter on it