The Assassins Creed beyond boosters come with: 3 Uncommons 1 land or rare scene card 1 non-foil rare or mythic 1 foil rare or mythic 1 non-foil Booster Fun wildcard 1 non-foil ad/token/art card This booster is not meant for draft, but rather for the thrill of the pull and to explore a universe beyond the planes of Magic
For a low cost of just a single ink, this ruby card allows a character who has taken damage to gain an extra three strength this turn
In the end most decks ended up eschewing Infiltrator for another identically costed card that was indisputably more powerful and important, since having two creatures in that slot would have been highly awkward for many draws
Each booster contains Rares and/or Mythics, Traditional Foils, a Borderless basic land, and more
But the Challenger +2 is not going to be super relevant much of the time, so unless you have other action synergies going on, this card isn't going to be worth a spot
Even some of the full-art, borderless cards are available if you know what to look for, and weve got a handy list