Hesitating or holding back energy often gives opponents the breathing room they need to recover
If your gaming friend group isnt into deceit as a mechanic, this probably isnt the game for you
Similarly, if you control a permanent that isn't an Aura, an Equipment, or a Fortification, it can stay attached to whatever you manage to get it attached to
For 3 mana, you get to do one of the following: Add a red mana to your mana pool for every card in an opponents hand Exile the top 3 cards of your library and gain the ability to play them during the same turn Do both of the above if your commander is in play Powerful legendary creatures have become increasingly cost effective in recent years, so it is laughably easy to get both effects for 3 mana, which will usually net you 5-7 mana to play your newly accessible cards
Blues and Blacks, too! The same logic applies to 100% colorless powerhouses like Urzas Saga, Umezawas Jitte, or Field of the Dead
Ramping on turn one means you get off the blocks significantly quicker than when you start out with a two drop ramp effect