This seems like a bit of a Timmy card, but with no indication of whether we'll get Farseek or Rampant Growth, this may be the best ramp enabler the core set has to offer
If you cast Ashiok while you control the board (or youre roughly even), you can uptick to cement that control and then ultimate a few turns later to hopefully win
Combustible Gearhulk is one of my favorite cards in the deck, letting our opponent choose to have us mill three cards and then take damage equal to their combined mana value or have us draw three cards
There are so many cards you can consider in your deck and so many different ways this deck can evolve that I expect we will see it played quite a lot in competitive events
The card allows you to shift gears from being purely aggressive to biding your time, and creates interesting tension around combat rather than a simple determination of whether to use a removal spell on one creature
Not every spellslinger commander needs to interact with instants and sorceries directly