However, as we looked into it more, we decided against changing the tiny details of the system this early
Its kind of like a slow mana doubler, but theres rarely a real turnout on your investment until about two turns after you play it
Not every mechanic needs to herald a huge evolution in how Magic is designed and played, but the sheer potential of Treasure to improve the average game experience has me wishing it becomes evergreen
Anyway, theyre also a five mana 4/4 with Menace, but the main thing that makes them powerful is their ability
Pinning down key cards can be tricky, because the deck wants to do so many things: control, challenging-matters, and location-matter all vie for pole position, and step on each others' toes as a result
Later in the game, they fall by the wayside, chiefly because special units like Agrias and Orlandu can do everything they can do, but for free and with no charge time