Even cards with evasive abilities like hexproof or flying can be stopped in other ways, but cards with indestructible can feel like an impossible hurdle
Before I offer my decklist, which I played at the StarCityGames.com Open in Baltimore last weekend, Id like to offer two decks that came before and inspired the version Im currently recommending
Having a restriction of one of each for any non-basic land makes Mishra, Artificer Prodigy pretty much useless in Commander
A 5/5 Human Knight with vigilance and menace for six mana, whenever an equipped creature under your control attacks, you can draw a card for the low cost of losing one life, potentially allowing several additional cards to be drawn in a single turn
Spike Feeder comes into play with two +1/+1 counters on it, and you can remove one of them to gain two life
We hope that WotC will someday offer MTG Arena gift cards and make it much easier, but for now, this is what weve got