Dewdrop Cure Gift giving in Commander has lots of strategic value, making Dewdrop Cure one of the most efficient way to recur a lot of things we have
It was the echo experiment that got them to the idea that you could steal a creature of any mana value but only got to keep it if you were able to pay the energy cost
First Edition and Shadowless cards are often seen as the holy grail to collectors and some of these cards sell for thousands of pounds
The dynamic between these is worth knowing: For non-holo cards , thin stamps are typically more desirable For holo cards (especially Charizard), thick-stamp holos are considered rarer and command premiums PSA, CGC, and BGS all increasingly note this distinction on their slabs
You build up your tokens, but need to give stuff to opponents to do so, and as long as you avoid giving them cards that cause them to lose, you'll get plenty of 5-star reviews
In response, I cast [c]Mana Tithe[/c]