Playing this white dinosaur along some form of protection can make this card even more powerful, allowing you to keep multiple creatures exiled indefinitely
A 4-mana 2/5 that can crank out 2/2s is a nice mana sink, and it actually combos pretty well with itself, since you can just choose to use that ability rather than cast spells, and that allows you to still add to the board while getting to transform the Child into its werewolf form, which will be making that same token into a 3/2 -- and pumping your whole board in generally is pretty nice
These two are just too cost-efficient to justify cutting them
Moving counters around is good and all, but for this strategy, death triggers are a failsafe, not a sign that things are going well
This ties into their second passion: numbers
This deck has some fun location tricks you can pull off, but Hundred Acre Island Poohs Home and Skull Rock Isolated Fortress are your best picks