If you can cheat him out on turn four, you can put the clock on your opponent one turn earlier, then follow it up with a Nani, Floodborn Pluto, or even your other Don Karnage on turn five

Antler Skulkin Blazethorn Scarecrow Chainbreaker Crossroads Candleguide Dread Tiller Fang Skulkin Farmstead Gleaner Field Creeper Foraging Wickermaw Geist-Fueled Scarecrow Grim Poppet Harvest Hand Heap Doll Hoof Skulkin Jawbone Skulkin Jousting Dummy Lockjaw Snapper Lurebound Scarecrow Oasis Gardener One-Eyed Scarecrow Osseous Sticktwister Painter's Servant Pili-Pala Rattleblaze Scarecrow Reaper King Rendmaw, Creaking Nest Scarecrone Scarecrow Scarecrow Guide Scaretiller Scorn Effigy Scrapbasket Scuttlemutt Shell Skulkin Shire Scarecrow Signpost Scarecrow Sparring Dummy Straw Soldiers Tatterkite The Reaper, King No More The Swarmweaver Thornwatch Scarecrow Watchwing Scarecrow Wicker Picker Wicker Warcrawler Wicker Witch Wickerfolk Indomitable Wickerfolk Thresher Wild-Field Scarecrow Wildfire Wickerfolk Wingrattle Scarecrow Wreckage Wickerfolk

By playing enough of both, you'll be passively gaining lore, draining your opponent, and have a board state that will be very tricky for your opponent to unpick in time
It hasn't aged super well, in part because of a certain power-crept card, but it's still a wonderful threat to push damage
Also, because sliver buffs dont target themselves, you dont miss out on shrouds weaknesses either
Yes, this came at the expense of Limited play, but if that was the cost of staying in business, that's what they had to do