The need to radically adjust builds and sideboards and the need to play an entirely different type of game frustrated a lot of players, many of whom vowed not to lose to the Bloom deck
While its plenty powerful, its the effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format
With Mayael, you can pay six mana to take a look at the top five cards of your deck, taking a creature with a power of five or more and putting it directly into play
The tutorial is necessary because there were far more kids who collected Pokmon cards than who actually knew how to play the Pokmon card game
For the most part, I'm going through each set release and looking for commanders on the lower end of EDHREC.com pages
There are only a couple of cards purely for life gain that are viable and they are all reuseable effects, most come bolted onto an already good card to make it even better value