By mutual consent, players may agree not to play for ante
WORT, THE RAIDMOTHER While Red/Green isnt quite as strange as a Mono-White spell-slinger deck, its still not a color combination that gets a lot of attention with this archetype
Few cards do precisely this while both delivering on the characters potential and telling a meaningful story
Despite the slim pickings for otter creatures, almost all of them have some utility in Commander, and more so if you can get two copies for the price of one
in their borderless versions, these cards can be arranged to form a single, cohesive scene
This was a way of playing Magic, back in MTG's earliest days, where you would essentially 'gamble' your cards on the outcome of a game