So a Kodama's Reach or Cultivate, a Hour of Promise or similar effect is going to get a bunch of cards
We only have 8 sources of ramp, but once we find one of the two key ones (either drawing into them or tutoring), we're pretty much set for the game
Its obvious place is in food decks, but lifegain decks arent out of the question
Get the size wrong and you end up with a card that slides around in its sleeve, does not sit flush in a binder, or worse, does not pass muster at a sanctioned tournament
It may be best to focus on mastering one specific mechanic, such as the Energy retrieval outlined above, before truly honing the scope of a deck
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