The calculator evaluates synergy across 14 strategic axes: Sacrifice sacrifice outlets + death trigger payoffs +1/+1 Counters counter sources + counter synergies (proliferate, doubling) Tokens token generators + creature count payoffs (convoke, Craterhoof effects) Landfall extra land plays/fetches + landfall triggers ETB/Blink flicker effects + enter-the-battlefield triggers Graveyard mill/discard/self-mill + graveyard recursion Creature Cheat reanimation/cheat effects + expensive creatures to cheat out Spellslinger instants/sorceries + cast-trigger payoffs Artifacts artifact density + artifact synergies (affinity, metalcraft) Enchantress enchantment density + enchantment triggers (constellation) Voltron equipment/aura count + equipped/enchanted creature payoffs Stax tax/denial pieces + asymmetric cost reduction Lifegain life gain sources + life gain triggers Wheels wheel effects + discard/draw triggers For each axis, the calculator counts enablers (the cards that set up the strategy) and payoffs (the cards that benefit from the strategy)

The average mana value is 4.16, which is too high for any deck that isnt built specifically to be high-cost
This page acts as a comprehensive breakdown of the Behemoth fight within FF16, including all attacks and rewards
The Lorcana meta and playability Playability drives steady demand
Its very strong and there are multiple types (I like using Stitchers Supplier, for example, but others dont), but you dont quite get the oomph of other reanimation style decks
Rarity: Leader Card x 6 Common x 45 Uncommon x 30 Rare x 26 Super Rare x 10 Secret Rare x 2 Special Card x 6 Treasure Rare x 1 3rd Anniversary Special Card x 2 DON