Mono-Green is often trying to curve out against opponents, so you need cards like Trail of Crumbs: good mana sinks that allow you to stay high on resources throughout the game
Instead of adding a color and playing ten fetchable lands, we could stick to three colors and play six fetchable lands, and just use the increased fetchland ratios to turbo-charge a landfall/revolt/delve deck
You would gain multiple resources, including my personal list of cards Im looking to acquire in the set (so you know which cards to pick up and trade for) and a handful of early lists to test once the set goes live on PTCGO
Currently, there are several theories regarding the cost of different cards with typos
most archetypes dont want to fire off spells early of aggressively, but they also dont want to hold up removal and not use it
More photos can be provided upon request