Cloister Gargoyle Lowered cost, reduced toughness Costs 1W (from 2W), is 0/3 (from 0/4) Dungeon Descent Rules adjustment, decreased cost Removed "enters the battlefield tapped," costs 1 mana to activate (from 4 mana) Ellywick Tumblestrum Decreased activated ability cost Third Planeswalker ability is now -6 (from -7) Fate's Reversal Lowered cost Costs B (from 1B) Find the Path Rules adjustment Now adds two mana of any one color (from adding GG) Puppet Raiser Increased toughness Is 3/4 (from 3/3) Precipitous Drop Costs 1B (from 2B) Triumphant Adventurer Is 2/1 (from 1/1) Card Adjustments Divide By Zero Rules adjustment Only Learns if it targets a spell or permanent with mana value 4 or less We are aiming to promote higher mana value cards in Alchemy
Also, to improve the card, they lowered the activation cost and made it a "poly" effect, meaning it could be used multiple times per turn
Gwenna, Eyes of Gaea As a green commander, Gwenna, Eyes of Gaea wants you to cast big creature spells, but that isnt very synergistic with elf typal since most elves start small
The vegetable baskets are tipped over, showing that the goose has obtained a few food tokens and is hurrying to make more chaos happen
Similarly, a Restock that only gets back permanents sounds quite weak
Its a solid target for your -1/-1 counters effects and isnt scared to be shoved in combat