(2021-11-19) If an effect allows you to cast a spell without paying its mana cost, you can't cast that spell for its cleave cost

Dance of the Elements 0001_MTGECL_CommBord: Ashling, the Limitless 0003_MTGECL_CommBord: Mass of Mysteries Ashling, the Limitless Mass of Mysteries Elemental Spectacle Springleaf Parade Jubilation Impulsivity Lamentation Belonging Subterfuge Rain-Slicked Copse Sodden Verdure Abundant Countryside Endurance Fury Haunting Voyage Avenger of Zendikar Cavalier of Thorns Greenwarden of Murasa Selvala, Heart of the Wilds Titan of Industry Muldrotha, the Gravetide Omnath, Locus of Rage Yarok, the Desecrated Omnath, Locus of the Roil Timeless Lotus Shatter the Sky Hoofprints of the Stag Slithermuse Descendants' Fury Blasphemous Act Cream of the Crop Kindred Summons Bane of Progress Realmwalker Return of the Wildspeaker Faeburrow Elder Vernal Sovereign Horde of Notions Maelstrom Wanderer Jegantha, the Wellspring Chromatic Lantern Primal Beyond Raging Ravine Exotic Orchard Flamekin Village Path to Exile Mulldrifter Reality Shift Shriekmaw Shimmercreep Flamebraider Crib Swap Secluded Courtyard Sol Ring Lorwyn Command Tower Lorwyn Arcane Signet Lorwyn Distant Melody Incandescent Soulstoke Eclipsed Flamekin Foundation Breaker Garruk's Uprising Risen Reef Fellwar Stone Unclaimed Territory Ancient Ziggurat Frontier Bivouac Sandsteppe Citadel Savage Lands Opulent Palace Seaside Citadel Jungle Shrine Smokebraider Ingot Chewer Fertile Ground Abundant Growth Kodama's Reach Cultivate Path of Ancestry Thriving Grove Thriving Heath Thriving Isle Opal Palace Thriving Bluff Thriving Moor 2 Plains [23m3KhvkmH8DiNDKxeZTx5] 2 Island [6uSquXhfBFOHYdbSNsTeCx] 2 Swamp [sQRENlBNiYLPfY21RGaAG] 2 Mountain [1nv2BWttSoZQhPiMUt1ZJL] 8 Forest [2KIdA9XU57N7fEiOycbQtG] Check out all the cards in the Dance of the Elements deck in the Lorwyn Eclipsed Card Image Gallery

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Elemental Bond is probably the one Id get first, because it can trigger off of tokens, has no restrictions to how often it can trigger, and gates the trigger at three rather than four
Main phase 2 allows for additional spellcasting, and the end phase concludes the turn by necessitating the discard of excess cards
Not only does this offer every type of Magic player new toys to experiment with, but the sheer number and variety of battles means they can potentially support or disrupt many of the games most familiar and recurring strategies