Hearthhull, when fully Stationed, will deal tons of damage during these sequences
[card]Temple Bell[/card] [C]/[F] I like this sort of effect in EDH, as it can speed up the game and serve as a balancing act in larger games, since catching up to the winning player is more attainable when everyone gets two cards per turn
If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller
She attacked you!" It's a typical Hydra otherwise, it enters with Power and Toughness equal to the amount of mana you put into it, but that funky activated ability can make for some fun, and contentious, table moments
Theres also the [All Turns] effect that can make the opponent play a Petrification Token whenever one of the opponents Digimon is deleted, or the opponents Security cards decrease
Increase this card's Level by the Level of the sent monster