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Permission spells are great defensive tools as they can stop virtually any threat before it ever becomes a problem
Burn is also one of the few decks that The deck's matchups are less favorable against combo decks, because they can often win the race, or decks with a lot of incidental life gain, like Amulet Titan with Radiant Fountain or Hammertime with Shadowspear
To me, that included casting spells, activating abilities, monitoring cooldowns, and completing adventures
TURBULENT SPRINGS Fetchable dual-typed lands that arent original Dual Lands are perfect for those on a budget in Commander, and in spellslinger decks that are very particular about their mana, having access to as many (potentially) untapped lands that are fetchable is key to pulling off your big turns
So, did the bans achieve the goal of making the game more fun for you