The deck does this through a number of cards that generate tokens, as well as cheaply costed creatures
This nine-mana Enchantment Creature - Saga Dragon brings the heat in four epic steps: destroy a nonland permanent, draw two cards, then slam a 9/9 flying body whose Mega Flare deals damage equal to the total mana value of your other permanents to each opponent
Pair him with cards that reward frequent combat like Alesha, Who Smiles at Death or Raid payoffs, and Carnage becomes a relentless Rakdos aggro commander
Ill-Tempered Cyclops: for the creature count in limited
Gale, Conduit of the Arcane Id be happy to have a 4-mana creature that lets me get an instant or sorcery back from the graveyard
Creatures like Triton Fortune Hunter, Stormchaser Drake, Agent of the Fates, and Sage of Hours paired with 1-mana target draw spells like Cerulean Wisps, Aphotic Wisps, and Fleeting Distraction can give the deck a unique spin that empowers the target protection effects it already wants to run to keep the Lord of the Nazgl on the battlefield