While that sounds good in theory, it runs into a problem in that most of Whites common creatures are okay at best
Cathars Crusade could be even more ridiculous here, and as you add counters to cards like Ashling the Pilgrim or Sunscorched Regent, things could get scary fast
Additionally, this article may read a little weird to some people because, frankly, most of the creatures that you're playing in blink decks are quite affordable and budget-friendly
(A creature with menace can't be blocked except by two or more creatures.) In a multiplayer game, each opponent in turn order will choose which enchantment to sacrifice, and they get to know the choices made before them by other players
A deck with 15 sacrifice outlets and 15 death triggers is fundamentally different from a deck with 15 random creatures and 15 random spells, even if the raw card counts are similar
It fundamentally changes the math of the combat phase