Stop it, Wizards
Most of the cards listed will stick with the counters theme, but I've also added some general goodstuff cards as well: Bloodspore Thrinax, Inexorable Tide, Anafenza, Kin-Tree Spirit, Drana, Liberator of Malakir, Renegade Krasis, Varolz, the Scar-Striped, Cytoplast Root-Kin, Dragonscale General, Ezuri, Claw of Progress, Necropolis Regent, Primeval Protector, Abzan Ascendancy Adding Counters
Normal Attacks grant Normal Attack Damage 4.000% for 12 seconds after Skill is used (12s duration, max
One of the best ways to lessen the drawback of Recurring Nightmare's extra requirement is to draft creatures that can do the other job a reanimation deck requires: getting reanimation targets into your graveyard
We fear many psychic cards: the usual precision of Gallade, the Old Cemetery and Parallel City in the more linear versions, this last one can be circumvented in the versions without Magcargo or in any case, if countered in mid game with the team already set, it may not being too much weight to get rid of the same Magcargo and an Oricorio or Heatmor
Each monstrosity that fails to kill him expands his conjured arsenal