Because the set is filled with so many fantastic and nostalgic cards, long-time players will struggle to open a single pack without being filled with warm and fuzzy memories of games of the past
I've been playing Akiri, Fearless Voyager for years as my own Equipment commander specifically to encourage myself to Go Wide swinging with equipment instead of going Voltron as a self-imposed nerf to the deck and STILL it ends up correct to just pile on all my equipment on to a single creature most of the time
In FFXII, the protagonists become members of a clan, which allows them to take on requests to defeat powerful monsters known as marks
However, Celes' ability will cancel out this debuff with the +1/+1 couter she gives the creature
Since you want 3-4 lands in your opening hand and you want to play one land every turn, you need at least 36 lands
Not only is Shinryu less relevant in two-player Magic, but Harvester of Misery is a Standard-legal creature that does everything Shinryu does, but better